Racecourse Fantasy

Competition Rules

These rules explain team selection, scoring, horse prices, lockout, special results and leaderboard calculations.

1. Objective

Select a team of horses each round and score as many fantasy points as possible. The player with the highest total score at the end of the season finishes first on the season leaderboard.

2. Competition

  • The competition is played across the official Racecourse Fantasy season.
  • Only eligible Group 1, Group 2, Group 3 and Listed races in Victoria and New South Wales are included.
  • Melbourne and Sydney races held in the same round are combined into one fantasy round.
  • Abandoned or cancelled races score zero fantasy points and do not create price movements.

3. Team Selection

  • Each team contains 10 horses.
  • Players must remain within their available salary cap.
  • A horse may only be selected once in the same team.
  • One selected horse must be nominated as captain.
  • Captain fantasy points are doubled. Price movements are not doubled.
  • Teams may be saved as drafts and updated until lockout.

4. Salary Cap

Every player begins the season with an available salary cap of $2,500,000.

After each completed round, the combined price movements of the horses selected in that player's team are added to or deducted from the player's salary cap for the next round.

Example

Round 1 salary cap: $2,500,000

Selected-horse price movements: +$100,000

Round 2 salary cap: $2,600,000

Each player may therefore have a different salary cap after Round 1.

5. Lockout

  • Lockout occurs at the advertised lockout time for the round and is based on the first designated race of the day.
  • Teams may be edited up until lockout. Once lockout occurs, teams and captains can no longer be manually changed.
  • If a player has not completed their team before lockout, the remaining positions will be automatically filled using projected scores and the player's available salary cap.
  • Other players' teams remain private before lockout.
  • Team comparison becomes available after lockout.

6. Fantasy Points

Fantasy points are awarded according to the official finishing position and the grade of the race.

PositionGroup 1Group 2Group 3Listed
145353025
235302520
330252018
425201816
520181614
618161412
716141210
81412108
9121086
1010864

Horses finishing outside the top 10 score zero fantasy points.

7. Horse Price Changes

Horse prices change after official results according to race grade and finishing result, provided the race had at least 8 official starters.

Minimum field size for price changes

A race must have at least 8 official starters for any horse price changes to apply. If fewer than 8 horses start the race, all horse prices remain unchanged. Fantasy points are still awarded normally.

ResultGroup 1Group 2Group 3Listed
1st+$30,000+$20,000+$10,000+$5,000
2nd+$20,000+$10,000+$5,000No change
3rd+$10,000+$5,000No changeNo change
3rd last-$10,000-$5,000No changeNo change
2nd last-$20,000-$10,000-$5,000No change
Last-$30,000-$20,000-$10,000-$5,000
  • Horse prices never fall below $30,000.
  • Price changes only apply when there are at least 8 official starters in the race.
  • If fewer than 8 horses officially start, every horse in the race has no price movement, regardless of finishing position.
  • Non-finishers count as official starters for the 8-starter minimum, but still receive no fantasy points and no price movement themselves.
  • Scratched horses do not count as official starters and create no price movement.
  • Results not listed in the table create no price movement.

8. Special Rules

Scratchings

If a horse in a team is scratched before lockout, it will automatically be replaced by the highest-projected horse the team can afford that is not already selected.

A horse with another live nomination in the round is not treated as fully scratched.

If no eligible replacement can be afforded, the scratched horse remains in the team and scores zero points.

If a scratched captain is replaced, the highest-projected horse in the updated team becomes captain. If the scratched captain cannot be replaced, captaincy moves to the highest-projected other horse in the team.

Scratchings after lockout remain in the team and score zero points, including when the scratched horse is captain.

Automatic team fill

If a player does not complete their team before lockout, the remaining positions will be automatically filled using projected scores and the team's available salary cap. Existing valid selections are retained where possible.

A 3-point penalty is deducted from the team's round score for each horse added by the automatic team fill after lockout. For example, if 4 horses are automatically added, the team receives a 12-point penalty.

The penalty applies to the team's overall round score only. It does not reduce the individual fantasy points scored by the automatically filled horses.

Dead heats

Dead-heated horses receive the full fantasy points attached to their official finishing position. Any applicable price movement also applies, provided the race had at least 8 official starters.

Non-finishers

Non-finishers receive zero fantasy points and no price movement. They still count as official starters when determining whether the race meets the 8-starter minimum for price changes.

Official results

Scores are based on the official placings declared on the day. Later amendments do not alter fantasy scores.

9. Leaderboards

  • The round leaderboard ranks teams by points scored in that round.
  • The season leaderboard ranks players by total points across completed rounds.
  • Tied players receive the same rank.

10. Team Comparison

After lockout, players may compare their team with another eligible team from the same round.

Team selections remain hidden before lockout to protect competitive integrity.

Ready to play?

Build your team before lockout and follow your score throughout the round.